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Video Games
Wii

Call of Duty: World at War is, like its predecessors, a straightforward military first-person shooter with authentic weaponry like the Thompson Sub Machine Gun or the Arisaka Rifle Type 99, and fairly linear but heavily scripted levels that put the player right in the middle of the action with several NPC-controlled team mates always on his side to aid him and add to the atmosphere. The objectives in these missions range from clearing houses from enemies to planting bombs or defend a position. And instead of using medipacks or something similar to heal himself up, the player just needs to get out of fire for a few seconds to regenerate to full health. New this time around is the co-op campaign for up to four players, allowing everyone to play through the whole single player together with friends.

The first campaign begins on August 17, 1942 somewhere on the Makin-Atoll in the Asian-Pacific region where Pvt. Miller sits in a hut and has to watch how his squadmates are brutally murdered by Japanese soldiers. But as one soldier approaches him and prepares for the killing blow, an American bayonet comes out of his stomach. Now the roles are turned and in the following operations Pvt. Miller, under the supervision of Sgt. Roebuck, stills his lust for vengeance by helping the American troops drive back the yellow menace in recreations of real missions like "Operation Watchtower".

The second campaign puts the player in the shoes of Pvt. Petrenko and begins on September 17, 1942 in Stalingrad. Lying in a pool of blood, watching how the Germans put one more bullet in his dying comrades, the private survives and under the helpful guidance of Sgt. Reznov begins his journey through the destroyed city to the main goal: killing General Heinrich Amsel.

The game also features a multiplayer mode similar to the one from Call of Duty 4: Modern Warfare with the playtypes Deathmatch, Team Deathmatch, Capture the Flag, and Search & Destroy in which one team needs to plant a bomb at one of two objectives and the other needs to defend both. The ranking system also makes a return. For every kill or completed objective the player gains experience points and levels up to unlock additional weaponry, attachments or abilities granting a higher accuracy and such. These then can be used to create up to five custom classes in addition to the five pre-defined ones (Rifleman, Light Gunner, Heavy Gunner, Close Assault and Sniper).

Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date. Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players can experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively - if players are online with Call of Duty: World at War - they always gain experience points. Based on a player's experience rank and rank of the player's friends, Call of Duty: World at War scales dynamically to provide a deeper level of challenge.

Call of Duty: World at War is, like its predecessors, a straightforward military first-person shooter with authentic weaponry like the Thompson Sub Machine Gun or the Arisaka Rifle Type 99, and fairly linear but heavily scripted levels that put the player right in the middle of the action with several NPC-controlled team mates always on his side to aid him and add to the atmosphere. The objectives in these missions range from clearing houses from enemies to planting bombs or defend a position. And instead of using medipacks or something similar to heal himself up, the player just needs to get out of fire for a few seconds to regenerate to full health. New this time around is the co-op campaign for up to four players, allowing everyone to play through the whole single player together with friends.

The first campaign begins on August 17, 1942 somewhere on the Makin-Atoll in the Asian-Pacific region where Pvt. Miller sits in a hut and has to watch how his squadmates are brutally murdered by Japanese soldiers. But as one soldier approaches him and prepares for the killing blow, an American bayonet comes out of his stomach. Now the roles are turned and in the following operations Pvt. Miller, under the supervision of Sgt. Roebuck, stills his lust for vengeance by helping the American troops drive back the yellow menace in recreations of real missions like "Operation Watchtower".

The second campaign puts the player in the shoes of Pvt. Petrenko and begins on September 17, 1942 in Stalingrad. Lying in a pool of blood, watching how the Germans put one more bullet in his dying comrades, the private survives and under the helpful guidance of Sgt. Reznov begins his journey through the destroyed city to the main goal: killing General Heinrich Amsel.

The game also features a multiplayer mode similar to the one from Call of Duty 4: Modern Warfare with the playtypes Deathmatch, Team Deathmatch, Capture the Flag, and Search & Destroy in which one team needs to plant a bomb at one of two objectives and the other needs to defend both. The ranking system also makes a return. For every kill or completed objective the player gains experience points and levels up to unlock additional weaponry, attachments or abilities granting a higher accuracy and such. These then can be used to create up to five custom classes in addition to the five pre-defined ones (Rifleman, Light Gunner, Heavy Gunner, Close Assault and Sniper).

Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date. Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players can experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively - if players are online with Call of Duty: World at War - they always gain experience points. Based on a player's experience rank and rank of the player's friends, Call of Duty: World at War scales dynamically to provide a deeper level of challenge.

Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.
Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.