$4.99
Frank West is a freelance photojournalist on the hunt for the scoop of a lifetime. He travels to a small suburban town in pursuit of a hot lead, only to...
Frank West is a freelance photojournalist on the hunt for the scoop of a lifetime. He travels to a small suburban town in pursuit of a hot lead, only to...

FREE
SHIPPING

100% MONEY
BACK GUARANTEE

ONLINE
SUPPORT 24/7

FREE
SHIPPING

100% MONEY
BACK GUARANTEE

ONLINE
SUPPORT 24/7

Availability: 2 In Stock
Xbox 360

Frank West is a freelance photojournalist on the hunt for the scoop of a lifetime. He travels to a small suburban town in pursuit of a hot lead, only to find that it's been overrun with zombies. What a way to start an assignment. Frank heads for the local shopping mall, assuming that he'll be safe there, but the zombies have taken over the place. Now it's up to you to help Frank survive this onslaught of the undead, using everything you can find in the mall to help fight off the bloodthirsty mob and search for the truth behind this horrendous epidemic.

With an open, free environment, you'll be able to explore plenty of areas both inside and outside the mall. Zombies come in never-ending waves, so be prepared to use the endless supply of vehicles, makeshift weapons and more against these former humans. A real-time system means that key events happen at certain times, so you need to pay attention. You can even use Frank's photo-journalistic skills to capture the mayhem on film for posterity -- if anyone is left, that is.

You play as Frank West, a freelance photo-journalist, and you're on a hunt for the scoop of a lifetime. Following a lead to the town of Willamette, he finds that the town has been practically taken over by zombies. Trying to get away, Frank makes his way to the Willamette shopping mall hoping he can find help there.

Gameplay takes place in a set seventy-two-hour period where one hour of real time equals twelve hours in game. Frank can freely move about the entire mall, though some areas are not accessible in the beginning. Most of it is infested with zombies, but he has a safe base in a security room. Players can follow the main plot, where they must be in the right place at the right time and successfully complete missions in order to advance, or do side missions, wander around killing zombies and dressing up in clothes from the mall stores, or just stay on the roof and wait for the helicopter to come back to pick him up. The helicopter comes at the end of the three days and the game is over regardless of whether Frank is on the roof to get rescued.

Frank gains experience by taking pictures, rescuing survivors and killing zombies. As he gains experience, he levels up, which gives him new moves, a larger inventory and more health.

Pictures are scored based on the number of survivors or zombies, their proximity to the camera and on emotional content, like horror, humor or sexiness.

Survivors are located throughout the mall and Frank must show up at the right time to rescue them. If you show up too early, they may not be at their location yet and if you show up too late, they will be dead. Frank can lead survivors back to the safety of the security room so they can be rescued. To do this, he can equip them with weapons and order them to follow him or wait at a specific location.

Rescuing survivors is complicated by the huge crowds of zombies roaming around the mall. There can be up to one thousand on screen at a time. Frank must avoid getting bitten and make sure the survivor continue to survive as he leads them. In addition to the zombies, Frank must face off against psychopaths, who are human who snapped when they saw the zombies and have become crazed killers.

Almost anything in the mall can be picked up and used. Food items restore health. Also everything else can be used as a weapon. Obvious, it's far more effective to kill zombies with a sub-machine gun or a chainsaw than by throwing CDs at them or hitting them with a mannequin, but you do have options and you may have to resort to killing zombies with a bowling ball or with you bare hands because all weapons have limited ammunition or durability and will eventually run out. You can pick up books from bookstores. These give you bonuses, like increased durability for a class of weapons, while in your inventory. There are also several vehicles you can use.

In keeping with the real-time theme, you are only allowed one save slot. Frank can save in bathrooms and in the security room, but this will overwrite and previous saves. If you make a mistake, you have to either restart the game, though you keep your current levels, or live with it and move on. This means your decisions do have consequences.

Once you complete the main plotline, you go into overtime mode, where Frank, rather than getting on the helicopter, gets another twenty-four hours to resolve the plot. If you beat overtime mode, you get infinite mode, where the helicopter isn't coming back, Frank loses health over time and all the survivors are trying to kill him. The object here is to stay alive as long as possible.

Frank West is a freelance photojournalist on the hunt for the scoop of a lifetime. He travels to a small suburban town in pursuit of a hot lead, only to find that it's been overrun with zombies. What a way to start an assignment. Frank heads for the local shopping mall, assuming that he'll be safe there, but the zombies have taken over the place. Now it's up to you to help Frank survive this onslaught of the undead, using everything you can find in the mall to help fight off the bloodthirsty mob and search for the truth behind this horrendous epidemic.

With an open, free environment, you'll be able to explore plenty of areas both inside and outside the mall. Zombies come in never-ending waves, so be prepared to use the endless supply of vehicles, makeshift weapons and more against these former humans. A real-time system means that key events happen at certain times, so you need to pay attention. You can even use Frank's photo-journalistic skills to capture the mayhem on film for posterity -- if anyone is left, that is.

You play as Frank West, a freelance photo-journalist, and you're on a hunt for the scoop of a lifetime. Following a lead to the town of Willamette, he finds that the town has been practically taken over by zombies. Trying to get away, Frank makes his way to the Willamette shopping mall hoping he can find help there.

Gameplay takes place in a set seventy-two-hour period where one hour of real time equals twelve hours in game. Frank can freely move about the entire mall, though some areas are not accessible in the beginning. Most of it is infested with zombies, but he has a safe base in a security room. Players can follow the main plot, where they must be in the right place at the right time and successfully complete missions in order to advance, or do side missions, wander around killing zombies and dressing up in clothes from the mall stores, or just stay on the roof and wait for the helicopter to come back to pick him up. The helicopter comes at the end of the three days and the game is over regardless of whether Frank is on the roof to get rescued.

Frank gains experience by taking pictures, rescuing survivors and killing zombies. As he gains experience, he levels up, which gives him new moves, a larger inventory and more health.

Pictures are scored based on the number of survivors or zombies, their proximity to the camera and on emotional content, like horror, humor or sexiness.

Survivors are located throughout the mall and Frank must show up at the right time to rescue them. If you show up too early, they may not be at their location yet and if you show up too late, they will be dead. Frank can lead survivors back to the safety of the security room so they can be rescued. To do this, he can equip them with weapons and order them to follow him or wait at a specific location.

Rescuing survivors is complicated by the huge crowds of zombies roaming around the mall. There can be up to one thousand on screen at a time. Frank must avoid getting bitten and make sure the survivor continue to survive as he leads them. In addition to the zombies, Frank must face off against psychopaths, who are human who snapped when they saw the zombies and have become crazed killers.

Almost anything in the mall can be picked up and used. Food items restore health. Also everything else can be used as a weapon. Obvious, it's far more effective to kill zombies with a sub-machine gun or a chainsaw than by throwing CDs at them or hitting them with a mannequin, but you do have options and you may have to resort to killing zombies with a bowling ball or with you bare hands because all weapons have limited ammunition or durability and will eventually run out. You can pick up books from bookstores. These give you bonuses, like increased durability for a class of weapons, while in your inventory. There are also several vehicles you can use.

In keeping with the real-time theme, you are only allowed one save slot. Frank can save in bathrooms and in the security room, but this will overwrite and previous saves. If you make a mistake, you have to either restart the game, though you keep your current levels, or live with it and move on. This means your decisions do have consequences.

Once you complete the main plotline, you go into overtime mode, where Frank, rather than getting on the helicopter, gets another twenty-four hours to resolve the plot. If you beat overtime mode, you get infinite mode, where the helicopter isn't coming back, Frank loses health over time and all the survivors are trying to kill him. The object here is to stay alive as long as possible.

Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.
Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.