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Video Games
Playstation 3

You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with neo-industrial technologies, dark forces conspire to bestow upon you, abilities beyond those of any common man but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.

Improvise and Innovate
Approach each assassination with precise first-person control and creatively combine your abilities and gadgets to eliminate targets with your own ruthless strategy. Improvise and innovate to define your play style.

Action with Meaning
Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.

A City Unlike Any Other
Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. In a place where industry and mysticism collide, the world is yours to discover.

Supernatural Abilities
Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions. Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets.

Dishonored is a first-person stealth and action game with elements of role-playing. It is set in the fictional industrial city of Dunwall in 1666, modeled after the London of the Victorian era, but mixed with a futuristic vision with magical and steampunk elements. Players take the role of Corvo Attano, Royal Protector of the Empress Jessamine Kaldwin, who is framed for murder and the abduction of Emily, the daughter of the empress. This leads him to seek revenge and assassinate those who conspired against him. The game consists of a series of assassination missions that can be completed through pure violence, pure stealth, or a mix of both. Corvo has access to various weapons, supplemented with magical abilities by the being The Outsider. Each mission offers various non-linear approaches and many of these are found by exploring the environment. With special attention to stealth, it is possible to complete the game in a non-lethal manner.

Large parts of the game are spent exploring with a focus on verticality, so Corvo can jump, slide, sneak, sprint, lean, mantle and swim. Melee attacks are performed through the right hand, with various weapons used to stab, slash, block and parry. Staying undetected with stealth kills fills up an adrenaline gauge that makes combat more effective. On the other hand, brutal and open attacks trigger a chaos system that causes more patrols to appear, rats swarm the environment and NPCs can even start attacking each other, disrupting all serenity in the game and the characters' actions. This also affects conversations and quests. Certain side missions can lower the chaos setting, but it can be avoided altogether by hiding bodies or preventing alarms from being activated. Stealth skills include aerial attacks, slitting throats, sleeper holds and tranquilizer darts for rendering a character unconscious. The stealth system is based on occlusion; hiding behind objects and staying out of the field of vision. The lighting is of lesser importance. Stealth can also be used to eavesdrop on conversations and gain information about characters and their motives before planning a route of attack. Corvo can be revealed through sound, but he can also use it to his advantage to lure away others. Guards have various stages of awareness that influence their responses.

Ranged weapons and magic are used through the left hand. There are pistols and crossbows with various types of ammunition, as well as gadgets such as razor mines, smoke bombs and grenades. Coins can be collected to upgrade weapons and gadgets. Players also discover blueprints that provide access to advancement equip upgrades, forged at Piero's workshop. Magic is provided through six active and four passive abilities. The active ones include blink to teleport short distances, dark vision to improve vision, devouring swarm to summon rats, healing, possession (both humans and animals), time bend to stop time, and windblast to create a gust of wind. Runes need to be discovered and collected to unlock and enhance these powers. The passive ones are vitality for additional health, blood thirsty to build up adrenaline by blocking attacks for a much stronger counter, agility for more speed and longer jumps, and shadow kill that turns enemies to dust when they are killed. Magic drains mana and it takes a certain amount of time to have it regenerate. There are also about 40 bone charms to be discovered that provide additional perks, but only three can be active at a single moment and they cannot all be unlocked in a single playthrough.

Between missions, Corvo returns to The Hound Pits, a drinking establishment that acts as a hub between missions. Dunwall is the capital city of the Empire of Isles, a collection of our nations. There is much water in the surroundings and to the east of the sea is Pandyssian Continent, a giant land mass. The background story describes Dunwall as a hub for fishing and whaling, as whale oil has become a major power source. At the same time the city is burdened by a plague, spread through dogs and rats, that divides the rich from the poor in districts through energy beams known as Walls of Light. These evaporate anyone passing through, except for the city watch, but can be deactivated by removing the energy source or through other means. Other elements and items include arc pylons that disintegrate anyone close, elixirs to refill health and mana, food, and single-use rewire tools to hack city devices. Infected are known as Weepers. They cry blood and exhibit a lot of violence. The city watch consists of Tallboys, mechanized officers of long legs. Corvo initially gets to escape through the Loyalists, a group of activists that plans to overthrow the government. The player's approach, especially in regard to killing, determines the game's ending.

You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with neo-industrial technologies, dark forces conspire to bestow upon you, abilities beyond those of any common man but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.

Improvise and Innovate
Approach each assassination with precise first-person control and creatively combine your abilities and gadgets to eliminate targets with your own ruthless strategy. Improvise and innovate to define your play style.

Action with Meaning
Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.

A City Unlike Any Other
Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. In a place where industry and mysticism collide, the world is yours to discover.

Supernatural Abilities
Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions. Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets.

Dishonored is a first-person stealth and action game with elements of role-playing. It is set in the fictional industrial city of Dunwall in 1666, modeled after the London of the Victorian era, but mixed with a futuristic vision with magical and steampunk elements. Players take the role of Corvo Attano, Royal Protector of the Empress Jessamine Kaldwin, who is framed for murder and the abduction of Emily, the daughter of the empress. This leads him to seek revenge and assassinate those who conspired against him. The game consists of a series of assassination missions that can be completed through pure violence, pure stealth, or a mix of both. Corvo has access to various weapons, supplemented with magical abilities by the being The Outsider. Each mission offers various non-linear approaches and many of these are found by exploring the environment. With special attention to stealth, it is possible to complete the game in a non-lethal manner.

Large parts of the game are spent exploring with a focus on verticality, so Corvo can jump, slide, sneak, sprint, lean, mantle and swim. Melee attacks are performed through the right hand, with various weapons used to stab, slash, block and parry. Staying undetected with stealth kills fills up an adrenaline gauge that makes combat more effective. On the other hand, brutal and open attacks trigger a chaos system that causes more patrols to appear, rats swarm the environment and NPCs can even start attacking each other, disrupting all serenity in the game and the characters' actions. This also affects conversations and quests. Certain side missions can lower the chaos setting, but it can be avoided altogether by hiding bodies or preventing alarms from being activated. Stealth skills include aerial attacks, slitting throats, sleeper holds and tranquilizer darts for rendering a character unconscious. The stealth system is based on occlusion; hiding behind objects and staying out of the field of vision. The lighting is of lesser importance. Stealth can also be used to eavesdrop on conversations and gain information about characters and their motives before planning a route of attack. Corvo can be revealed through sound, but he can also use it to his advantage to lure away others. Guards have various stages of awareness that influence their responses.

Ranged weapons and magic are used through the left hand. There are pistols and crossbows with various types of ammunition, as well as gadgets such as razor mines, smoke bombs and grenades. Coins can be collected to upgrade weapons and gadgets. Players also discover blueprints that provide access to advancement equip upgrades, forged at Piero's workshop. Magic is provided through six active and four passive abilities. The active ones include blink to teleport short distances, dark vision to improve vision, devouring swarm to summon rats, healing, possession (both humans and animals), time bend to stop time, and windblast to create a gust of wind. Runes need to be discovered and collected to unlock and enhance these powers. The passive ones are vitality for additional health, blood thirsty to build up adrenaline by blocking attacks for a much stronger counter, agility for more speed and longer jumps, and shadow kill that turns enemies to dust when they are killed. Magic drains mana and it takes a certain amount of time to have it regenerate. There are also about 40 bone charms to be discovered that provide additional perks, but only three can be active at a single moment and they cannot all be unlocked in a single playthrough.

Between missions, Corvo returns to The Hound Pits, a drinking establishment that acts as a hub between missions. Dunwall is the capital city of the Empire of Isles, a collection of our nations. There is much water in the surroundings and to the east of the sea is Pandyssian Continent, a giant land mass. The background story describes Dunwall as a hub for fishing and whaling, as whale oil has become a major power source. At the same time the city is burdened by a plague, spread through dogs and rats, that divides the rich from the poor in districts through energy beams known as Walls of Light. These evaporate anyone passing through, except for the city watch, but can be deactivated by removing the energy source or through other means. Other elements and items include arc pylons that disintegrate anyone close, elixirs to refill health and mana, food, and single-use rewire tools to hack city devices. Infected are known as Weepers. They cry blood and exhibit a lot of violence. The city watch consists of Tallboys, mechanized officers of long legs. Corvo initially gets to escape through the Loyalists, a group of activists that plans to overthrow the government. The player's approach, especially in regard to killing, determines the game's ending.

Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.
Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.