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NBA Courtside 2002 is the GameCube's first basketball game. It utilizes motion-captured moves and face-mapping. There are a total of 29 NBA teams plus the Western All-Stars and the Eastern All-Stars....
NBA Courtside 2002 is the GameCube's first basketball game. It utilizes motion-captured moves and face-mapping. There are a total of 29 NBA teams plus the Western All-Stars and the Eastern All-Stars....

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Gamecube

NBA Courtside 2002 is the GameCube's first basketball game. It utilizes motion-captured moves and face-mapping. There are a total of 29 NBA teams plus the Western All-Stars and the Eastern All-Stars. You can perform adrenaline-boosted moves or alley-oop dunks. Passing can be done easily with the introduction of the C-Stick passing. The game boasts a great number of dunks and layups animations.

There are six ways to play: Quick Play, Full Season, Playoffs, Three-Point Shootout, Arcade, and Practice. Arcade mode is 3-on-3, NBA Jam-style action and is played on an outdoor court.

The keys to a successful basketball video game are its controls, artificial intelligence, and pacing. NBA Courtside 2002 excels in all three areas, with only a few problems. One is the defensive AI, which often leaves itself open to dunks and fast breaks, and is generally a slouch when it comes to rebounds. This can be remedied with the higher difficulty levels, but that makes the computer a flawless shooter, even from behind the line.

The controls are good, but take some getting used to if you've spent a lot of time with other basketball simulations. Players use the C stick on the controller to pass the ball. No button pressing is necessary; just point the stick at the desired player and the ball is away. Unfortunately, this same system is used to select defensive players, and that can be difficult, especially if the action is moving fast and furious. The game does feature quite a few game modes: practice, exhibition, season, and even an interesting mode that takes place on top of the roof.

As you might expect, the player models are smooth, crisp, and photorealistic. The animations are detailed with nary a slowdown or glitch. Even the crowd looks good, and benched players are likewise in full 3-D. The audio isn't so impressive, however. Never have I heard such uninspired and slow commentary--it often seems to be describing plays from another game, or worse, talks about plays that happened 30 seconds prior to the current action. Not a game breaker, but definitely not as good as the competition.

NBA Courtside 2002 is the GameCube's first basketball game. It utilizes motion-captured moves and face-mapping. There are a total of 29 NBA teams plus the Western All-Stars and the Eastern All-Stars. You can perform adrenaline-boosted moves or alley-oop dunks. Passing can be done easily with the introduction of the C-Stick passing. The game boasts a great number of dunks and layups animations.

There are six ways to play: Quick Play, Full Season, Playoffs, Three-Point Shootout, Arcade, and Practice. Arcade mode is 3-on-3, NBA Jam-style action and is played on an outdoor court.

The keys to a successful basketball video game are its controls, artificial intelligence, and pacing. NBA Courtside 2002 excels in all three areas, with only a few problems. One is the defensive AI, which often leaves itself open to dunks and fast breaks, and is generally a slouch when it comes to rebounds. This can be remedied with the higher difficulty levels, but that makes the computer a flawless shooter, even from behind the line.

The controls are good, but take some getting used to if you've spent a lot of time with other basketball simulations. Players use the C stick on the controller to pass the ball. No button pressing is necessary; just point the stick at the desired player and the ball is away. Unfortunately, this same system is used to select defensive players, and that can be difficult, especially if the action is moving fast and furious. The game does feature quite a few game modes: practice, exhibition, season, and even an interesting mode that takes place on top of the roof.

As you might expect, the player models are smooth, crisp, and photorealistic. The animations are detailed with nary a slowdown or glitch. Even the crowd looks good, and benched players are likewise in full 3-D. The audio isn't so impressive, however. Never have I heard such uninspired and slow commentary--it often seems to be describing plays from another game, or worse, talks about plays that happened 30 seconds prior to the current action. Not a game breaker, but definitely not as good as the competition.

Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.
Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.