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Axel, Adam and Blaze - ex-cops, the solution to punk pollution. The city's a war zone, and they're going out two at a time to give the gangs a kick...
Axel, Adam and Blaze - ex-cops, the solution to punk pollution. The city's a war zone, and they're going out two at a time to give the gangs a kick...

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Sega Genesis

Axel, Adam and Blaze - ex-cops, the solution to punk pollution. The city's a war zone, and they're going out two at a time to give the gangs a kick in the guts. This is the ultimate in street combat. These city fighters are martial arts maniacs with a battery of 40 individually controllable attacks - including jabs, head butts, and overhead kicks. They're up against a mob of Kung-Fu creeps and axe-hurling fiends. On the streets it's only two of them against hordes of attacking scum. Slam into pipe-wielding weirdos and bash 'em with their own metal. Throw an uppercut or an elbow smash - these goons keep comin'!

Streets of Rage, Sega's answer to Final Fight, follows the story of three young police officers (Adam Hunter, Axel Stone and Blaze Fielding) in a city controlled by a criminal syndicate led by a "Mr. X" where crime is rampant, which leads the three heroes to make a pact to leave the force and topple the syndicate by themselves.

Gameplay is straightforward and simple. Three buttons are used, one to jump, other to attack and another to perform a range attack from a support police car. Each character has a limited set of moves that include punching and kicking or performing a back attack (if in the open), two grapple moves (depending if holding the opponent in front or by the back), a flying attack, and if playing with another player two additional tag attacks, and different abilities: Adam is slow, but a good jumper and a hard hitter, Axel fast and also a hard hitter, but a lousy jumper and Blaze fast and a good jumper, but weak hitter. Levels are in typical arcade side-scroller fashion: move from left to right (with two exceptions), clearing screens from enemies one after another as fast as possible while avoid taking damage with a boss in the end. Some levels feature "death drops" where the player must avoid falling, while throwing enemies there at the same time, including a typical elevator level. Several items are scattered on the ground, from melee weapons and bonus points (and lives or additional police cars) to apples and turkeys (to restore health).

Axel, Adam and Blaze - ex-cops, the solution to punk pollution. The city's a war zone, and they're going out two at a time to give the gangs a kick in the guts. This is the ultimate in street combat. These city fighters are martial arts maniacs with a battery of 40 individually controllable attacks - including jabs, head butts, and overhead kicks. They're up against a mob of Kung-Fu creeps and axe-hurling fiends. On the streets it's only two of them against hordes of attacking scum. Slam into pipe-wielding weirdos and bash 'em with their own metal. Throw an uppercut or an elbow smash - these goons keep comin'!

Streets of Rage, Sega's answer to Final Fight, follows the story of three young police officers (Adam Hunter, Axel Stone and Blaze Fielding) in a city controlled by a criminal syndicate led by a "Mr. X" where crime is rampant, which leads the three heroes to make a pact to leave the force and topple the syndicate by themselves.

Gameplay is straightforward and simple. Three buttons are used, one to jump, other to attack and another to perform a range attack from a support police car. Each character has a limited set of moves that include punching and kicking or performing a back attack (if in the open), two grapple moves (depending if holding the opponent in front or by the back), a flying attack, and if playing with another player two additional tag attacks, and different abilities: Adam is slow, but a good jumper and a hard hitter, Axel fast and also a hard hitter, but a lousy jumper and Blaze fast and a good jumper, but weak hitter. Levels are in typical arcade side-scroller fashion: move from left to right (with two exceptions), clearing screens from enemies one after another as fast as possible while avoid taking damage with a boss in the end. Some levels feature "death drops" where the player must avoid falling, while throwing enemies there at the same time, including a typical elevator level. Several items are scattered on the ground, from melee weapons and bonus points (and lives or additional police cars) to apples and turkeys (to restore health).

Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.
Orders ship once ALL items in your order have been released.

Orders may be delayed do to product being received in insufficient condition from distributors requiring replacement.

We strive to never cancel orders or pre-orders but may be forced to due to situations outside our control such as allocations, cancellations, pricing errors, etc.

Orders may occasionally be delayed due to stock locations to consolidate and ship all order items together.